![]() ![]() SpyParty’s Early Access release will also include six new playable venues, now built out with the game’s final artistic style. Each map - Balcony, Courtyard, Library, Gallery, Moderne and Terrace - will give players a variety of map shapes and lines of sight. A map like Library, for example, features a rather narrow corridor for the spy to work in, and plenty of objects to obscure the sniper’s view.Ī look at the six overhauled maps is available in the gallery below. Hecker also plans to have skill-based matchmaking ready for SpyParty’s Steam Early Access release. Currently, players need to invite each other to one-on-one matches, but Hecker is aware that that implementation for multiplayer simply won’t cut it on Steam. ![]() SpyParty’s rollout to a wider audience - Steam has more than 67 million monthly active users - is nerve-wracking for Hecker, who has cultivated a small but dedicated and passionate audience over the past decade. During our call, he said he had concerns about how the larger Steam audience would react to a game like SpyParty, and how his existing audience would contend with an influx of new players.īut that dedicated SpyParty player base is very accommodating to new players, Hecker said, and can be incredibly welcoming. Many will offer to tutor or offer advice to their opponents after a game, he said. ![]() Given SpyParty’s subtle competitive gameplay, in which a spy tries his or her best to blend in with AI-controlled partygoers while a sniper tries to identify (and kill) them, it likely won’t draw the same audience who goes for team-based or 100-player battle royale games, but Hecker hopes new players will find something interesting and welcoming to them.
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